Prof. Dr. Bernadette Spieler

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About

Bernadette Spieler is a Professor of Computer Science Education at the Zurich University of Teacher Education (PHZH) and conducts research at the Center for Education and Digital Transformation with a focus on “Computing Skills in Education”. Previously, she was a visiting professor for Computer Science Education at the University of Hildesheim (Germany) and received her PhD in 2018 at the Institute for Software Development at Graz University of Technology (Austria). Her research focuses on gender-sensitive computer science, AI didactics, computational thinking, making, game design, and open educational resources (OER). A key aspect of her work is the promotion of girls and women in computer science and the development of inclusive, gender-sensitive teaching concepts. She designs didactic approaches that enable interdisciplinary, practice-oriented, and inclusive access to computer science education.

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Focus on research, teaching, services

Her research interests is positioned at the intersection of computer science, education, and society. She develops innovative didactic concepts that make computer science education gender-sensitive, interdisciplinary, and future-oriented. Her focus lies on four central areas:

Gender-sensitive computer science

  • Research and development of concepts to promote girls and women in computer science (e.g., girls-only programs, role models, gender-sensitive teaching materials)
  • Empowerment strategies to strengthen the visibility and participation of women in the digital world
  • Gender-sensitive didactics in teacher education: Teachers as multipliers for diverse and equitable STEM education

Interdisciplinary computer science: computational thinking, making, and game design

  • Computational thinking as a future skill: interdisciplinary approaches (Erasmus+ project ComeThinkAgain)
  • Making as a creative approach to computer science education
  • Game design: game-based learning, tutorial games, mobile learning, gamified learning concepts
  • Connecting universities, industry, and schools for hands-on STEM education
  • Curriculum design for foundational computer science education

AI didactics: learning with and about artificial intelligence

  • Development of didactic concepts to teach AI competencies for educators across all subjects (Z2–3)
  • AI as a learning and reflection tool: critical engagement with algorithmic biases, ethics, and data privacy
  • Practical training programs for teachers to integrate AI into their classrooms

Open educational resources (OER)

  • Strategic integration of OER in higher education (topic lead at PHZH)
  • Promoting Open Educational Resources (OER) as part of a sustainable digital learning culture
  • Development and research of open digital teaching and learning resources
  • Open Education as a principle: collaborative learning spaces, participation, and sustainable knowledge sharing

Publications

  • Bernadette Spieler, Dennis Komm, Tobias M. Schifferle (2025)Constructionism Conference Proceedings. Vol. 8 (2025): Building Communities, Bridging Ideas.

  • Bernadette Spieler, Manuela Dahinden, Klaus Rummler und Tobias M. Schifferle (2024)Heft 56: Making & more: gemeinsam Lernen gestalten.

  • Bernadette Spieler, Janine Trütsch, Larissa Meyer-Baron und Stefan D. Keller (2026)Generative KI in der Sekundarstufe: Fachintegrative Anwendung und Förderung eines gesamtheitlichen Verständnisses. Bernadette Spieler, Janine Trütsch, Larissa Meyer-Baron und Stefan D. Keller (in press). G. enerative KI in der Sekundarstufe: Fachintegrative Anwendung und Förderung eines gesamtheitlichen Verständnisses. Tagungsband «KI in der Lehrkräftebildung», Kompetenzverbund lernen:digital.

  • Bernadette Spieler, Carina Girvan (2025)The PECC Framework: Promoting Gender Sensitivity and Gender Equality in Computer Science Education. Computers, 14(7), 249.

  • Bernadette Spieler, Sarina Gursch, Vesna Krnjic, Karin Horneck, Wolfgang Slany (2024)Designing, Coding and Embroidering: A Workflow for Gender-Sensitive and Interdisciplinary Teaching. International Journal of Emerging Technologies in Learning (iJET), 19(06), pp. 79–104.

  • Spieler, B; Oates-Induchovà, L.; and Slany, W. (2020)Female Teenagers in Computer Science Education: Understanding Stereotypes, Negative Impacts, and Positive Motivation. Journal of Women and Minorities in Science and Engineering. 26 (5). p. 473–510.

  • Spieler, B.; Grandl, M; Ebner, M.; and Slany, W. (2020)Bridging the Gap: A Computer Science Preparatory Online Course for First Semester Students. Electronic Journal of e-Learning (EJEL). vol. 18, no. 3. pp. 248–260.

  • Gaeta, E.; Beltrán-Jaunsaras, M.E.; Cea, G.; Spieler, B.; Burton, A.; García-Betances, R.I.; Brown, D.; Boulton, H.; and Arrendondo, M.T. (2019)Evaluation of the Create@School Game-Based Learning–Teaching Approach. Sensors – Open Access Journal 19(15):3251.

  • Lodi, M.; Malchiodi, D.; Monga, M.; Morpurgo, A.; and Spieler, B. (2019)Constructionist Attempts at Supporting the Learning of Computer Programming: A Survey. Olympiads in Informatics, 2019, vol. 13, 99–121.

  • Bernadette Spieler (2025)Informatikbildung geschlechtergerecht denken: Erkenntnisse und Impulse aus dem D-A-CH-Raum. In: M. Grillenberger & A. Grillenberger (Hrsg.), Grenzen überwinden – voneinander lernen (Lecture Notes in Informatics). Gesellschaft für Informatik.

  • Bernadette Spieler (2024)Fokus auf Lösungsstrategien. In: Wirksamer Informatikunterricht. Hrsg. von Dennis Komm. Schneider Verlag Hohengehren, 2024, SBN: 978-3-8340-2243-1.

  • Spieler, B. (2024)Empfehlungen für gendersensible MINT-Angebote für Schülerinnen am Beispiel der Schweiz. In: Jeanrenaud, Y. (eds) Teaching Gender in MINT in der Pandemie. Edition Fachdidaktiken. Springer VS, Wiesbaden.

  • Spieler, Bernadette, Tobias M. Schifferle, und Manuela Dahinden (2024)«Making im Unterricht» Erfahrungen von Lehrpersonen aus dem Design-Based-Research-Projekt. MedienPädagogik: Zeitschrift für Theorie Und Praxis Der Medienbildung 56 (Making & more): 331–63.

  • Furrer, Florian, Juanita Schläpfer-Miller, Bernadette Spieler, und Manuela Dahinden (2023)BioTinkering – Biologie als faszinierendes Making-Thema in den Naturwissenschaften: Überlegungen zur Konzeption und Durchführung von BioTinkering-Aktivitäten. MedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung 56 (Making & more): 69–97.

  • Spieler, B. (2022)«Lehren und Lernen mit digitalen Medien» – Nicht ob, sondern wie diese eingesetzt werden. In: A. Siegmund, J. Weselek und F. Kohler (Hrsg.) Bildung für Nachhaltige Entwicklung und Digitalisierung als Beitrag für eine zukunftsorientierte Hochschulbildung. PH Heidelberg und Heidelberger Zentrum Bildung. S. 269–279.

  • Spieler, B. (2022)Gendersensible Gestaltung eines Computational-Thinking-Kurses mit Hilfe des PECC-Modells. In: R. Knackstedt, J. Sander, J. Kolomitchouk (Hrsg.) Kompetenzmodelle für den Digitalen Wandel: Orientierungshilfen und Anwendungsbeispiele, Springer-Verlag GmbH, Berlin, Deutschland, S. 183–201.

  • Spieler, B. (2022)Online-Lehre zu Zeiten von Corona: Kein Problem für die Informatik-Didaktik? In: Online-Magazin Ludwigsburger Beiträge zur Medienpädagogik, Ausgabe 22/2022.

  • Spieler, B.; und Both, G. (2021)Gender & Diversitäts-Aspekte in der Informatik: Beispiele aus der Hochschullehre. In: F. Apelt, J. Grabow, L.Suhrcke (Hrsg.) Buzzword Digitalisierung: Relevanz von Geschlecht und Vielfalt in digitalen Gesellschaften, Verlag Barbara Budrich, S. 69–90, ISBN: 978-3-8474-2513-7.

  • Spieler B. und Girvan, C. (2020)Das PECC-Framework: Gender-Sensibilität und spielerische Programmierung in der informatischen Grundbildung. In: Zender, R., Ifenthaler, D., Leonhardt, T. & Schumacher, C. (Hrsg.), DELFI 2020 – Die 18. Fachtagung Bildungstechnologien der Gesellschaft für Informatik e.V. Bonn: Gesellschaft für Informatik e.V.

  • Bernadette Spieler (2026)Programmieren im Zeitalter der Künstlichen Intelligenz. Bilinguales Projektdossier (en/de) aus WhitePaper, Orientierungshilfe für Lehrpersonen, OER-Material (zum Beispiel Checklisten), und Glossar.

  • Bernadette Spieler and Melanie Kieber (2026)The ComeThinkAgain Project: Playful Computational Thinking in Primary Teacher Education through Game Mechanics Bernadette Spieler and Melanie Kieber (in press). The ComeThinkAgain Project: Playful Computational Thinking in Primary Teacher Education through Game Mechanics. In The ComeThinkAgain Project: Playful Computational Thinking in Primary Teacher Education through Game Mechanics. 1–2 October 2026.

  • Dahinden, Manuela, Steinbach, Yvonne, Spirk, Leah, Volkart, Yvonne, Hipeli, Eveline, Spieler, Bernadette, Weckerle, Caroline (2026)Digitale Geschichten erzählen mit Pflanzen. Praktische Empfehlungen für Filmproduktionen mit Kindern und Jugendlichen in der Natur. Botanischer Garten der Universität Zürich.

  • Spieler, Bernadette, Chen, Henry, Trütsch, Janine, Scheier, Céline, and Meyer-Baron, Larissa (2026)Children’s Gameplay Experiences in an Unplugged Serious Game for Primary Programming Education. Spieler, Bernadette, Chen, Henry, Trütsch, Janine, Scheier, Céline, and Meyer-Baron, Larissa (in press). Children’s Gameplay Experiences in an Unplugged Serious Game for Primary Programming Education. Games and Learning Alliance Conference (GALA Conf), 17–20 November 2026, L’Aquila, Italy.

  • Spieler, Bernadette, Scheier, Céline, Meyer-Baron, Larissa, and Trütsch, Janine (2026)Translating Design Requirements into a Hybrid Prototype for Early Programming Education: The Iterative Development of IMPACT+. Spieler, Bernadette, Scheier, Céline, Meyer-Baron, Larissa, and Trütsch, Janine (in press). Translating Design Requirements into a Hybrid Prototype for Early Programming Education: The Iterative Development of IMPACT+. In Proceedings of the European Conference on Game-Based Learning (ECGBL), 1–2 October 2026, Darmstadt, Germany.

  • Spieler, Bernadette, Trütsch, Janine, Scheier, Céline, and Meyer-Baron, Larissa (2026)The IMPACT+ Game: Designing Hybrid Learning Environments for Computational Thinking. Spieler, Bernadette, Trütsch, Janine, Scheier, Céline, and Meyer-Baron, Larissa (in press). The IMPACT+ Game: Designing Hybrid Learning Environments for Computational Thinking. In Proceedings of the 19th International Conference on Informatics in Schools (ISSEP), 20–23 September 2026, Tallinn, Estonia.

  • Bernadette Spieler (2025)Informatikbildung geschlechtergerecht denken: Erkenntnisse und Impulse aus dem D-A-CH-Raum. 21. GI-Fachtagung Informatik und Schule (INFOS) 2025. Gesellschaft für Informatik e.V. (GI). ISSN: 2944-7682. Hauptvorträge. Stoos, Schweiz. 22.–24.9.2025.

  • Bernadette Spieler, Melanie Kieber, Julia Lanz, Harald Burgsteiner, Sandra Tomeschek, Martin Kandlhofer, Luciana Ayciriex, Karl Kruusamae (2025)Constructionism as a Key to Interdisciplinary Competences: Combining Computational Thinking, Entrepreneurship, and Green Skills. Constructionism Conference Proceedings, 8, 249–260.

  • Larissa Meyer-Baron, Janine Truetsch, Bernadette Spieler (2025)From Play to Code: Preparing Young Learners for Coding with an Unplugged Board Game. Grade 4. Constructionism Conference Proceedings, 8, 595–596.

  • Manuela Dahinden, Yvonne Steinbach, Caroline Weckerle, Bernadette Spieler (2025)Nature-based Constructionism: Using Digital Storytelling to Increase Computational Skills and Plant Awareness. Constructionism Conference Proceedings, 8, 539–542.

  • Mirek Hančl, Bernadette Spieler (2025)IXME: Informatics by Maker Education: A Teacher Training Course on Maker Education in Informatics. Constructionism Conference Proceedings, 8, 527–529.

  • Spieler, B., & Kieber, M. (2025)ComeThinkAgain im Dialog: Diskurs rund um Innovation und Bildung. OCG Journal, 03/25: Visionäre Arbeit für digitale Bildung. Stark durch Wissen – Smart durch Technik, 8–9.

  • Spieler, B., & Kieber, M. (2025)Computational Thinking in der Primarstufe: Der praktische Zugang zur Informatik. OCG Journal, 03/25: Visionäre Arbeit für digitale Bildung. Stark durch Wissen – Smart durch Technik, 19–21.

  • Spieler, B., Kieber, M., Burgsteiner, H., Kandlhofer, M. und Schifferle, T. M. (2025)Computational Thinking for Holistic Skill Development including Entrepreneurship and Green Skills. 21st Biennial EARLI Conference for Research on Learning and Instruction, 25.–29.8.2025, Graz, Austria.

  • Spieler, B., Lanz, J., Kieber, M., Burgsteiner, H., Kruusamäe, K., Tomeschek, S. und Kandlhofer, M. (2025)Bridging Computational Thinking, Entrepreneurship, and Green Skills. 21st EARLI Conference for Research on Learning and Instruction, 25.–29.8.2025, Graz, Austria.

  • Trütsch, J., Meyer-Baron, L. and Spieler, B. (2025)IMPACT: An Unplugged Board Game to Introduce Programming Concepts in Primary Education. In: Proceedings of the 19th European Conference on Games Based Learning, Vol. 19, No. 1.

  • Trütsch, J., Meyer-Baron, L., & Spieler, B. (2025)IMPACT: Informative Mini-Games for Programmingconcepts and Computational Thinking. Entwicklung eines Unplugged-Programmierspiels für die 4. Klasse. Zwischenbericht.

  • Trütsch, Janine, Keller, Stefan Daniel, Spieler, Bernadette, Meyer-Baron, Larissa, & Rast, Christine. (2025)Wie unterstützt eine Fortbildung Lehrkräfte dabei, Schüler*innen ein tieferes Verständnis von Generative Machine-Learning-Systems (GMLS) zu vermitteln? Vortrag auf der KISS-Pro Tagung 2025 «Künstliche Intelligenz in der Lehrkräftebildung», Universität Potsdam, 16.–17.9.2025.

  • Babazadeh, M., Degonda, A., Spieler, B., & Botturi, L. (2024)From consoles to classrooms: Preliminary insights about pre-service teachers and video games. In: P. Kommers & A. J. Mendes (Eds.), Proceedings of the 17th European Conference on Games Based Learning (pp. 79–88). Academic Conferences International Limited.

  • Bernadette Spieler (2024)Computational Thinking: Synergien mit Entrepreneurship und Green Skills. OCG Journal: ZukunftsCode, 48(4), 5–7.

  • Bernadette Spieler und Tobias M. Schifferle (2024)Making at School Experiences from the Design-Based Research Project. In: Proceedings of Constructionism & FabLearn 2023 (p. 338). Carnegie Mellon University.

  • Burgsteiner, H., Spieler, B., Kandlhofer, M., & Bieber, R. (2024)ComeThinkAgain – Computational and Entrepreneurship Thinking and Green Agenda Innovations. In: Proceedings of the 1st International Conference on Digital Skills and IT Professionalism (pp. 68–69).

  • Kandlhofer, M., Spieler, B., & Burgsteiner, H. (2024)Von Algorithmen zu Öko-Innovationen: Computational Thinking, Entrepreneurship, Green Skills. In: Gesellschaft für Informatik e.V. (GI) (Hrsg.), Jahresbericht 2024 (S. 54).

  • Meyer-Baron, Larissa, Adrian Degonda, Bernadette Spieler u. Thomas Schmalfeldt (2024)Vergleich der Informatikausbildung für angehende Primar- und Sekundarlehrpersonen an Deutschschweizer Pädagogischen Hochschulen. Zürich: Pädagogische Hochschule Zürich

  • B. Spieler (2023)Empfehlungen für gendersensible MINT-Angebote. digitalswitzerland. (WhitePaper), Veröffentlicht am 23.1.2023.

  • B. Spieler and A. Degonda (2022)A Qualitative Study on Teacher’s Beliefs. Proceedings of the 16th European Conference on Games Based Learning. p. 543–551, ISBN: 978-1-914587-52-8.

  • Spieler B. and Schifferle T.M. (2022)Maker-Education: Interdisciplinary Computer Science Activities. Informatics in Schools. A step beyond digital education. 15th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2022, Vienna, Austria, 26.–28.9.2022. p. 122–123.

  • Spieler, B., Schifferle, T. M., Dahinden M. (2022)Exploring Making in Schools: A Maker-Framework for Teachers in K12. In: 6th FabLearn Europe / MakeEd Conference 2022 (FabLearn Europe / MakeEd 2022). Association for Computing Machinery, New York, NY, USA, Article 7, 1–6.

  • Spieler, B., Schifferle, T. M., Dahinden M. (2022)The «Making at School» Project: Planning Interdisciplinary Activities. In: Proceedings of the 27th ACM Conference on on Innovation and Technology in Computer Science Education Vol. 2 (ITiCSE 2022). Association for Computing Machinery, New York, NY, USA, 624.

  • Spieler, B.; Schifferle, T.M. and Berner, T. (2022)Beliefs and Expectations of Primary Student Teachers in Informatics. In: Proceedings of the 17th Workshop in Primary and Secondary Computing Education (WiPSCE 2022), 31.10.–2.11.2022, Morschach, Switzerland. ACM, New York, NY, USA, 4 pages

  • Spieler, B. (2021)Informatische Bildung Ländervergleich: Ein Blick auf Österreich, Deutschland und die Schweiz. Informatik und Digitale Kompetenz. In: OCG Journal. Ausgabe 01-02/2021, Seite 20–23.

  • Spieler, B. (2021)The Science Behind the Art of Engaging: Online Tutoring in Games and Coding. 15th European Conference on Games Based Learning. Conference date: 23.–24.9.2021, Brighton, UK, p. 691–981.

  • Spieler, B., Krnjic, V. (2021)Creative, Engaging, and Playful Making-Activities with Smartphones and Embroidery Machines. In: FabLearn Europe / MakeEd 2021 – An International Conference on Computing, Design and Making in Education (FabLearn Europe / MakeEd 2021), 2.–3.6.2021, St. Gallen, Switzerland. ACM, New York, NY, USA, 6 pages.

  • Spieler B. and Kemeny, F. (2020)Design, Complexity, and Coding: A Framework to Evaluate Mobile Coding Projects. 14th European Conference on Games Based Learning. 24.–25.9.2020. Brighton, UK. Virtual Conference, p. 558–566.

  • Spieler B., Mikats J., Valentin S., Oates-Indruchová L., Slany W. (2020)«RemoteMentor» Evaluation of Interactions Between Teenage Girls, Remote Tutors, and Coding Activities in School Lessons. In: Zaphiris P., Ioannou A. (eds) Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences. HCII 2020. Lecture Notes in Computer Science, vol 12205. Springer, Cham. pp. 547–567.

  • Spieler B.; Grandl, M.; and Krnjic, V. (2020)The hAPPy-Lab: A Gender-Conscious Way To Learn Coding Basics in an Open Makerspace Setting. International Conference on Informatics in School: Situation, Evaluation, Problems, November 16–18, 2020, Tallinn, Estonia.

  • Spieler, B.; Kemeny, F.; Landerl, K.; Binder, B.; and Slany. W. (2020)The learning value of game design activities: Association between computational thinking and cognitive skills. In: Proceedings of the 15th Workshop in Primary and Secondary Computing Education (WiPSCE), 28.–30.10.2020, Essen, Germany (Online).

  • Spieler, B.; Krnjic, V. (2020)Kreative Aktivitäten mit Smartphones für einen fächerintegrativen Einsatz. In: Hans-Stefan Siller, Wolfgang Weigel & Jan Franz Wörler (Hrsg.), Beiträge zum Mathematikunterricht 2020 (S. 889–892). Münster: WTM-Verlag.

  • Spieler, B.; Krnjic, V.; Slany, W.; Horneck K.; and Neudorfer, U. (2020)Design, Code, Stitch, Wear, and Show It! Mobile Visual Pattern Design in School Contexts. Frontiers in Education (FIE). 21.–24.10.2020, Uppsala, Sweden.

  • Spieler, B.; Pfaff, N. and Slany, W. (2020)Reducing cognitive load through the worked example effect within a serious game environment. Immersive Learning Research Network. Proceedings of 6th International Conference, iLRN 2020, Online, 21.–25.6.2020. p. 1–8.

  • Spieler, B.; Pfaff, N.; Mak, S.; and Slany, W. (2020)The Magic Word: A Coding Tutorial-Game to Engage Female Teenagers in App Design. In: Proceedings of Constructionism 2020. 26.–29.5.2020, Dublin, Ireland, pp. 556–564.

  • Spieler B. and Slany, W. (2019)A Customised App to Attract Female Teenagers to Coding. Conference on Gender Research (ICGR 2019). 11.–12.4.2019, Rom, Italy, pp. 583–591.

  • Spieler B.; Grandl, M.; Ebner, M.; and Slany, W. (2019)«Computer Science for all»: Concepts to engage teenagers and non-CS students in technology. 13th European Conference on Games Based Learning. 2.–3.10.2019, Odense, Denmark, pp. 667–674.

  • Spieler B.; Krnjic, V.; and Slany, W. (2019)Girls Create Games: Lessons Learned. 13th European Conference on Games Based Learning. 2.–3.10.2019, Odense, Denmark, pp. 675–684.

  • Lodi, M.; Malchiodi, D.; Monga, M.; Morpurgo, A.; and Spieler B. (2018)Learning to program in a constructionist way. In: Proceedings of Constructionism (2018) 20.–25.8.2018, Vilnius, Lithuania, pp. 888–911.

  • Slany, W.; Luhana, K.; Müller, M.; Schindler, C.; and Spieler B. (2018)Rock Bottom, the World, the Sky: Catrobat, an Extremely Large-scale and Long-term Visual Coding Project Relying Purely on Smartphones. In: Proceedings of Constructionism (2018) 20.–25.8.2018, Vilnius, Lithuania, pp. 103.

  • Spieler B. (2018)Reinforcing Gender Equality by Analysing Female Teenagers’ Performances in Coding Activities: A Lesson Learned. In: Proceedings of Conference on Gender IT 2018 /GEWINN-Konferenz 24.–25.5.2018, Heilbronn, Germany, 8 pages.

  • Spieler B. and Slany, W. (2018)Female Teenagers and Coding: Create Gender Sensitive and Creative Learning Environments. In: Proceedings of Constructionism, 20.–25.8.2018, Vilnius, Lithuania, pp. 625–636.

  • Spieler B. and Slany, W. (2018)Game Development-Based Learning Experience: Gender Differences in Game Design. 12th European Conference on Games Based Learning. 4.–5.10.2018, Sophia Antipolis, France, pp. 616–625.

  • Ayyal Awwad, A.M.; Schindler, C.; Kumar Luhana., K.; Ali, Z.; and Spieler B. (2017)Improving Pocket Paint’s Usability via Material Design Compliance and Internationalization & Localization Support on Application Level. In: Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services. ACM, New York, NY, USA, Article 99, 8 pages.

  • Spieler B.; Schindler, C.; Slany, W.; and Mashinska, O. (2017)App Creation in Schools for different Curricula Subjects – Lessons Learned. In: Proceedings of the 9th International Conference on Education and New Learning Technologies. 3.–5.6.2017, Barcelona, Spain, p. 5814–5824.

  • Spieler B.; Schindler, C.; Slany, W.; Mashinska, O.; Beltràn, M.E.; Boulton, H.; and Brown, D. (2017)Evaluation of Game Templates to support Programming Activities in Schools. In: Proceedings of the 11th European Conference on Games Based Learning. 5.–6.10.2017, Graz, Austria. p. 600–609.

  • Boulton, H.; Spieler B.; Schindler, C.; Slany, W.; and Beltràn, M.E. (2016)The role of game jams in developing informal learning of computational thinking: a cross-European case study. In: Proceedings of the 8th International Conference on Education and New Learning Technologies. Barcelona, Spain. 4.–6.7.2016, p. 7034–7044.

  • Petri, A.; Schindler, C.; Slany, W.; and Spieler B. (2016)Game Design with Pocket Code: Providing a Constructionist Environment for Girls in the School Context. In: Proceedings: Constructionism in Action 1.–5.2.2016, Bangkok, Thailand, p. 109–116.

  • Petri, A.; Schindler, C.; Slany, W.; and Spieler B. (2016)Pocket Code Game Jams: a Constructionist Approach at Schools. In: Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct. August 24.–25.8.2015 Copenhagen, Denmark, p. 1207–1211.

  • Spieler B.; Petri, A.; Schindler, C.; Slany, W.; Beltràn, M.E.; and Boulton, H. (2016)Pocket Code: A Mobile App for Game Jams to facilitate Classroom Learning through Game Creation. In: Proceedings of the 6th Irish Conference on game-Based Learning. 1.–2.9.2016, Dublin, Ireland, p. 61–79.

  • Beltràn, M.E.; Ursa, Y.; Petri, A.; Schindler, C.; Slany, W.; Spieler B.; Cabera-Umpierrez, M.F ; Arredondo, M.T.; and De Los Rios, S. (2015)Inclusive gaming creation by design in formal learning environments: «girly-girls» user group in No One Left Behind. In: Design, User Experience, and Usability: Users and Interactions. Los Angeles, USA, Vol. 9187, p. 153–161.

  • Spieler B.; Burgsteiner, H.; Messer-Mischak, K.; Gödl-Purrer, B.; and Salchinger, B. (2015)Development and Evaluation of a web-based Application for Digital Findings and Documentation in Physiotherapy Education. In: Health Informatics meets eHealth. IOS Press. Vienna, Austria, p. 182–189.

Projects

Teaching (training)

Idea – process – product: Textile crafts (with workshop) (DT.S320)
Media and computer science education 1 (MI.P150)
Media and computer science education 2 (MI.P250)

Teaching (continuing education)

«Making» als Ansatz für praxisnahes Lernen und überfachliche Kompetenzförderung (3025D08.01)
«Making» als Ansatz für praxisnahes Lernen und überfachliche Kompetenzförderung (3026D08.01)
«Making» als Ansatz für praxisnahes Lernen und überfachliche Kompetenzförderung (3026D08.02)
Der KI auf der Spur (3025D07.02)
Der KI auf der Spur (3026D07.01)
Der KI auf der Spur (3026D07.02)
Digitale Bildung zukunftsfähig gestalten (3025D02.02)
Digitale Bildung zukunftsfähig gestalten (3026D02.01)
Digitale Bildung zukunftsfähig gestalten (3026D02.02)
Digitale Bildung zukunftsfähig gestalten (3027D02.01)
Entwickeln von KI-gestützten Edu-Escape-Lernrätseln: Fokus Informatik (302504.01)
Erstellen von Tools und Games mit KI (302605.01)
Future Skills zu Nachhaltigkeit und sozialer Verantwortung (Green Skills) (302622.01)
Grundlagen Future Skills (302720.01)
Künstliche Intelligenz in der Schule: Fokus Informatik (302502.03)
Making als Methode: Lehre aktiv, kreativ und praxisnah gestalten (R2T Makerspace 26)
Making im Unterricht: (Digitales) Basteln, Erforschen und Tüfteln (302530.02)
Making im Unterricht: (Digitales) Basteln, Erforschen und Tüfteln (302630.01)
Making im Unterricht: Digitale Muster und E-Textilien (302632.01)
Making im Unterricht: Digitale Muster und E-Textilien (302732.01)
Making im Unterricht: Kreieren und Tüfteln (302634.01)
Making im Unterricht: Lauf der Dinge … (302635.01)
Making im Unterricht: Make your Makerspace (302538.01)
Making im Unterricht: Make your Makerspace (302638.01)
Making im Unterricht: Making Atelier (302637.01)
Making im Unterricht: Making Atelier (302737.01)
MIA Aufbaumodul (GMI) (WM MIA AM)
Mit Vibe Coding digitale Werkzeuge für den eigenen Unterricht entwickeln (302705.01)
Programmieren mit KI-Unterstützung: Fokus Informatik (302505.01)
Schnupperkurs Vibe Coding (302699.01)

Further information

Mathematics and Computer Science Education

  • Working group “Women in Tech” (taskforce4women)
  • Working group “Futures of Education”, Swissfuture
  • Education and professionals committee of digitalswitzerland
  • Steering Committee Informatic Bebras Switzerland
  • Co-Founder Coetry-Lab (funded via Manava)
  • Steering Committee and Secretary Catrobat Association
  • Member of the Special Interest Group OER Switzerland
  • Member of the DSI Community Gaming, University of Zurich
  • Member SV!A (Swiss Association for Informatics in Education)
  • Member GI (German Informatics Society, Germany)
  • Member OCG (Austrian Computer Society)
  • Working group for the definition of the subject-specific framework curricula for computer science at secondary school level 2 (EDK) 2022–2024

Advisory board activities

Conference Programm Committees

Other activities