Bernadette Spieler (2026)Programmieren im Zeitalter der Künstlichen Intelligenz. Bilinguales Projektdossier (en/de) aus WhitePaper, Orientierungshilfe für Lehrpersonen, OER-Material (zum Beispiel Checklisten), und Glossar.
Bernadette Spieler and Melanie Kieber (2026)The ComeThinkAgain Project: Playful Computational Thinking in Primary Teacher Education through Game Mechanics Bernadette Spieler and Melanie Kieber (in press). The ComeThinkAgain Project: Playful Computational Thinking in Primary Teacher Education through Game Mechanics. In The ComeThinkAgain Project: Playful Computational Thinking in Primary Teacher Education through Game Mechanics. 1–2 October 2026.
Dahinden, Manuela, Steinbach, Yvonne, Spirk, Leah, Volkart, Yvonne, Hipeli, Eveline, Spieler, Bernadette, Weckerle, Caroline (2026)Digitale Geschichten erzählen mit Pflanzen. Praktische Empfehlungen für Filmproduktionen mit Kindern und Jugendlichen in der Natur. Botanischer Garten der Universität Zürich.
Spieler, Bernadette, Chen, Henry, Trütsch, Janine, Scheier, Céline, and Meyer-Baron, Larissa (2026)Children’s Gameplay Experiences in an Unplugged Serious Game for Primary Programming Education. Spieler, Bernadette, Chen, Henry, Trütsch, Janine, Scheier, Céline, and Meyer-Baron, Larissa (in press). Children’s Gameplay Experiences in an Unplugged Serious Game for Primary Programming Education. Games and Learning Alliance Conference (GALA Conf), 17–20 November 2026, L’Aquila, Italy.
Spieler, Bernadette, Scheier, Céline, Meyer-Baron, Larissa, and Trütsch, Janine (2026)Translating Design Requirements into a Hybrid Prototype for Early Programming Education: The Iterative Development of IMPACT+. Spieler, Bernadette, Scheier, Céline, Meyer-Baron, Larissa, and Trütsch, Janine (in press). Translating Design Requirements into a Hybrid Prototype for Early Programming Education: The Iterative Development of IMPACT+. In Proceedings of the European Conference on Game-Based Learning (ECGBL), 1–2 October 2026, Darmstadt, Germany.
Spieler, Bernadette, Trütsch, Janine, Scheier, Céline, and Meyer-Baron, Larissa (2026)The IMPACT+ Game: Designing Hybrid Learning Environments for Computational Thinking. Spieler, Bernadette, Trütsch, Janine, Scheier, Céline, and Meyer-Baron, Larissa (in press). The IMPACT+ Game: Designing Hybrid Learning Environments for Computational Thinking. In Proceedings of the 19th International Conference on Informatics in Schools (ISSEP), 20–23 September 2026, Tallinn, Estonia.
Bernadette Spieler (2025)Informatikbildung geschlechtergerecht denken: Erkenntnisse und Impulse aus dem D-A-CH-Raum. 21. GI-Fachtagung Informatik und Schule (INFOS) 2025. Gesellschaft für Informatik e.V. (GI). ISSN: 2944-7682. Hauptvorträge. Stoos, Schweiz. 22.–24.9.2025.
Bernadette Spieler, Melanie Kieber, Julia Lanz, Harald Burgsteiner, Sandra Tomeschek, Martin Kandlhofer, Luciana Ayciriex, Karl Kruusamae (2025)Constructionism as a Key to Interdisciplinary Competences: Combining Computational Thinking, Entrepreneurship, and Green Skills. Constructionism Conference Proceedings, 8, 249–260.
Larissa Meyer-Baron, Janine Truetsch, Bernadette Spieler (2025)From Play to Code: Preparing Young Learners for Coding with an Unplugged Board Game. Grade 4. Constructionism Conference Proceedings, 8, 595–596.
Manuela Dahinden, Yvonne Steinbach, Caroline Weckerle, Bernadette Spieler (2025)Nature-based Constructionism: Using Digital Storytelling to Increase Computational Skills and Plant Awareness. Constructionism Conference Proceedings, 8, 539–542.
Mirek Hančl, Bernadette Spieler (2025)IXME: Informatics by Maker Education: A Teacher Training Course on Maker Education in Informatics. Constructionism Conference Proceedings, 8, 527–529.
Spieler, B., & Kieber, M. (2025)ComeThinkAgain im Dialog: Diskurs rund um Innovation und Bildung. OCG Journal, 03/25: Visionäre Arbeit für digitale Bildung. Stark durch Wissen – Smart durch Technik, 8–9.
Spieler, B., & Kieber, M. (2025)Computational Thinking in der Primarstufe: Der praktische Zugang zur Informatik. OCG Journal, 03/25: Visionäre Arbeit für digitale Bildung. Stark durch Wissen – Smart durch Technik, 19–21.
Spieler, B., Kieber, M., Burgsteiner, H., Kandlhofer, M. und Schifferle, T. M. (2025)Computational Thinking for Holistic Skill Development including Entrepreneurship and Green Skills. 21st Biennial EARLI Conference for Research on Learning and Instruction, 25.–29.8.2025, Graz, Austria.
Spieler, B., Lanz, J., Kieber, M., Burgsteiner, H., Kruusamäe, K., Tomeschek, S. und Kandlhofer, M. (2025)Bridging Computational Thinking, Entrepreneurship, and Green Skills. 21st EARLI Conference for Research on Learning and Instruction, 25.–29.8.2025, Graz, Austria.
Trütsch, J., Meyer-Baron, L. and Spieler, B. (2025)IMPACT: An Unplugged Board Game to Introduce Programming Concepts in Primary Education. In: Proceedings of the 19th European Conference on Games Based Learning, Vol. 19, No. 1.
Trütsch, J., Meyer-Baron, L., & Spieler, B. (2025)IMPACT: Informative Mini-Games for Programmingconcepts and Computational Thinking. Entwicklung eines Unplugged-Programmierspiels für die 4. Klasse. Zwischenbericht.
Trütsch, Janine, Keller, Stefan Daniel, Spieler, Bernadette, Meyer-Baron, Larissa, & Rast, Christine. (2025)Wie unterstützt eine Fortbildung Lehrkräfte dabei, Schüler*innen ein tieferes Verständnis von Generative Machine-Learning-Systems (GMLS) zu vermitteln? Vortrag auf der KISS-Pro Tagung 2025 «Künstliche Intelligenz in der Lehrkräftebildung», Universität Potsdam, 16.–17.9.2025.
Babazadeh, M., Degonda, A., Spieler, B., & Botturi, L. (2024)From consoles to classrooms: Preliminary insights about pre-service teachers and video games. In: P. Kommers & A. J. Mendes (Eds.), Proceedings of the 17th European Conference on Games Based Learning (pp. 79–88). Academic Conferences International Limited.
Bernadette Spieler (2024)Computational Thinking: Synergien mit Entrepreneurship und Green Skills. OCG Journal: ZukunftsCode, 48(4), 5–7.
Bernadette Spieler und Tobias M. Schifferle (2024)Making at School Experiences from the Design-Based Research Project. In: Proceedings of Constructionism & FabLearn 2023 (p. 338). Carnegie Mellon University.
Burgsteiner, H., Spieler, B., Kandlhofer, M., & Bieber, R. (2024)ComeThinkAgain – Computational and Entrepreneurship Thinking and Green Agenda Innovations. In: Proceedings of the 1st International Conference on Digital Skills and IT Professionalism (pp. 68–69).
Kandlhofer, M., Spieler, B., & Burgsteiner, H. (2024)Von Algorithmen zu Öko-Innovationen: Computational Thinking, Entrepreneurship, Green Skills. In: Gesellschaft für Informatik e.V. (GI) (Hrsg.), Jahresbericht 2024 (S. 54).
Meyer-Baron, Larissa, Adrian Degonda, Bernadette Spieler u. Thomas Schmalfeldt (2024)Vergleich der Informatikausbildung für angehende Primar- und Sekundarlehrpersonen an Deutschschweizer Pädagogischen Hochschulen. Zürich: Pädagogische Hochschule Zürich
B. Spieler (2023)Empfehlungen für gendersensible MINT-Angebote. digitalswitzerland. (WhitePaper), Veröffentlicht am 23.1.2023.
B. Spieler and A. Degonda (2022)A Qualitative Study on Teacher’s Beliefs. Proceedings of the 16th European Conference on Games Based Learning. p. 543–551, ISBN: 978-1-914587-52-8.
Spieler B. and Schifferle T.M. (2022)Maker-Education: Interdisciplinary Computer Science Activities. Informatics in Schools. A step beyond digital education. 15th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2022, Vienna, Austria, 26.–28.9.2022. p. 122–123.
Spieler, B., Schifferle, T. M., Dahinden M. (2022)Exploring Making in Schools: A Maker-Framework for Teachers in K12. In: 6th FabLearn Europe / MakeEd Conference 2022 (FabLearn Europe / MakeEd 2022). Association for Computing Machinery, New York, NY, USA, Article 7, 1–6.
Spieler, B., Schifferle, T. M., Dahinden M. (2022)The «Making at School» Project: Planning Interdisciplinary Activities. In: Proceedings of the 27th ACM Conference on on Innovation and Technology in Computer Science Education Vol. 2 (ITiCSE 2022). Association for Computing Machinery, New York, NY, USA, 624.
Spieler, B.; Schifferle, T.M. and Berner, T. (2022)Beliefs and Expectations of Primary Student Teachers in Informatics. In: Proceedings of the 17th Workshop in Primary and Secondary Computing Education (WiPSCE 2022), 31.10.–2.11.2022, Morschach, Switzerland. ACM, New York, NY, USA, 4 pages
Spieler, B. (2021)Informatische Bildung Ländervergleich: Ein Blick auf Österreich, Deutschland und die Schweiz. Informatik und Digitale Kompetenz. In: OCG Journal. Ausgabe 01-02/2021, Seite 20–23.
Spieler, B. (2021)The Science Behind the Art of Engaging: Online Tutoring in Games and Coding. 15th European Conference on Games Based Learning. Conference date: 23.–24.9.2021, Brighton, UK, p. 691–981.
Spieler, B., Krnjic, V. (2021)Creative, Engaging, and Playful Making-Activities with Smartphones and Embroidery Machines. In: FabLearn Europe / MakeEd 2021 – An International Conference on Computing, Design and Making in Education (FabLearn Europe / MakeEd 2021), 2.–3.6.2021, St. Gallen, Switzerland. ACM, New York, NY, USA, 6 pages.
Spieler B. and Kemeny, F. (2020)Design, Complexity, and Coding: A Framework to Evaluate Mobile Coding Projects. 14th European Conference on Games Based Learning. 24.–25.9.2020. Brighton, UK. Virtual Conference, p. 558–566.
Spieler B., Mikats J., Valentin S., Oates-Indruchová L., Slany W. (2020)«RemoteMentor» Evaluation of Interactions Between Teenage Girls, Remote Tutors, and Coding Activities in School Lessons. In: Zaphiris P., Ioannou A. (eds) Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences. HCII 2020. Lecture Notes in Computer Science, vol 12205. Springer, Cham. pp. 547–567.
Spieler B.; Grandl, M.; and Krnjic, V. (2020)The hAPPy-Lab: A Gender-Conscious Way To Learn Coding Basics in an Open Makerspace Setting. International Conference on Informatics in School: Situation, Evaluation, Problems, November 16–18, 2020, Tallinn, Estonia.
Spieler, B.; Kemeny, F.; Landerl, K.; Binder, B.; and Slany. W. (2020)The learning value of game design activities: Association between computational thinking and cognitive skills. In: Proceedings of the 15th Workshop in Primary and Secondary Computing Education (WiPSCE), 28.–30.10.2020, Essen, Germany (Online).
Spieler, B.; Krnjic, V. (2020)Kreative Aktivitäten mit Smartphones für einen fächerintegrativen Einsatz. In: Hans-Stefan Siller, Wolfgang Weigel & Jan Franz Wörler (Hrsg.), Beiträge zum Mathematikunterricht 2020 (S. 889–892). Münster: WTM-Verlag.
Spieler, B.; Krnjic, V.; Slany, W.; Horneck K.; and Neudorfer, U. (2020)Design, Code, Stitch, Wear, and Show It! Mobile Visual Pattern Design in School Contexts. Frontiers in Education (FIE). 21.–24.10.2020, Uppsala, Sweden.
Spieler, B.; Pfaff, N. and Slany, W. (2020)Reducing cognitive load through the worked example effect within a serious game environment. Immersive Learning Research Network. Proceedings of 6th International Conference, iLRN 2020, Online, 21.–25.6.2020. p. 1–8.
Spieler, B.; Pfaff, N.; Mak, S.; and Slany, W. (2020)The Magic Word: A Coding Tutorial-Game to Engage Female Teenagers in App Design. In: Proceedings of Constructionism 2020. 26.–29.5.2020, Dublin, Ireland, pp. 556–564.
Spieler B. and Slany, W. (2019)A Customised App to Attract Female Teenagers to Coding. Conference on Gender Research (ICGR 2019). 11.–12.4.2019, Rom, Italy, pp. 583–591.
Spieler B.; Grandl, M.; Ebner, M.; and Slany, W. (2019)«Computer Science for all»: Concepts to engage teenagers and non-CS students in technology. 13th European Conference on Games Based Learning. 2.–3.10.2019, Odense, Denmark, pp. 667–674.
Spieler B.; Krnjic, V.; and Slany, W. (2019)Girls Create Games: Lessons Learned. 13th European Conference on Games Based Learning. 2.–3.10.2019, Odense, Denmark, pp. 675–684.
Lodi, M.; Malchiodi, D.; Monga, M.; Morpurgo, A.; and Spieler B. (2018)Learning to program in a constructionist way. In: Proceedings of Constructionism (2018) 20.–25.8.2018, Vilnius, Lithuania, pp. 888–911.
Slany, W.; Luhana, K.; Müller, M.; Schindler, C.; and Spieler B. (2018)Rock Bottom, the World, the Sky: Catrobat, an Extremely Large-scale and Long-term Visual Coding Project Relying Purely on Smartphones. In: Proceedings of Constructionism (2018) 20.–25.8.2018, Vilnius, Lithuania, pp. 103.
Spieler B. (2018)Reinforcing Gender Equality by Analysing Female Teenagers’ Performances in Coding Activities: A Lesson Learned. In: Proceedings of Conference on Gender IT 2018 /GEWINN-Konferenz 24.–25.5.2018, Heilbronn, Germany, 8 pages.
Spieler B. and Slany, W. (2018)Female Teenagers and Coding: Create Gender Sensitive and Creative Learning Environments. In: Proceedings of Constructionism, 20.–25.8.2018, Vilnius, Lithuania, pp. 625–636.
Spieler B. and Slany, W. (2018)Game Development-Based Learning Experience: Gender Differences in Game Design. 12th European Conference on Games Based Learning. 4.–5.10.2018, Sophia Antipolis, France, pp. 616–625.
Ayyal Awwad, A.M.; Schindler, C.; Kumar Luhana., K.; Ali, Z.; and Spieler B. (2017)Improving Pocket Paint’s Usability via Material Design Compliance and Internationalization & Localization Support on Application Level. In: Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services. ACM, New York, NY, USA, Article 99, 8 pages.
Spieler B.; Schindler, C.; Slany, W.; and Mashinska, O. (2017)App Creation in Schools for different Curricula Subjects – Lessons Learned. In: Proceedings of the 9th International Conference on Education and New Learning Technologies. 3.–5.6.2017, Barcelona, Spain, p. 5814–5824.
Spieler B.; Schindler, C.; Slany, W.; Mashinska, O.; Beltràn, M.E.; Boulton, H.; and Brown, D. (2017)Evaluation of Game Templates to support Programming Activities in Schools. In: Proceedings of the 11th European Conference on Games Based Learning. 5.–6.10.2017, Graz, Austria. p. 600–609.
Boulton, H.; Spieler B.; Schindler, C.; Slany, W.; and Beltràn, M.E. (2016)The role of game jams in developing informal learning of computational thinking: a cross-European case study. In: Proceedings of the 8th International Conference on Education and New Learning Technologies. Barcelona, Spain. 4.–6.7.2016, p. 7034–7044.
Petri, A.; Schindler, C.; Slany, W.; and Spieler B. (2016)Game Design with Pocket Code: Providing a Constructionist Environment for Girls in the School Context. In: Proceedings: Constructionism in Action 1.–5.2.2016, Bangkok, Thailand, p. 109–116.
Petri, A.; Schindler, C.; Slany, W.; and Spieler B. (2016)Pocket Code Game Jams: a Constructionist Approach at Schools. In: Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct. August 24.–25.8.2015 Copenhagen, Denmark, p. 1207–1211.
Spieler B.; Petri, A.; Schindler, C.; Slany, W.; Beltràn, M.E.; and Boulton, H. (2016)Pocket Code: A Mobile App for Game Jams to facilitate Classroom Learning through Game Creation. In: Proceedings of the 6th Irish Conference on game-Based Learning. 1.–2.9.2016, Dublin, Ireland, p. 61–79.
Beltràn, M.E.; Ursa, Y.; Petri, A.; Schindler, C.; Slany, W.; Spieler B.; Cabera-Umpierrez, M.F ; Arredondo, M.T.; and De Los Rios, S. (2015)Inclusive gaming creation by design in formal learning environments: «girly-girls» user group in No One Left Behind. In: Design, User Experience, and Usability: Users and Interactions. Los Angeles, USA, Vol. 9187, p. 153–161.
Spieler B.; Burgsteiner, H.; Messer-Mischak, K.; Gödl-Purrer, B.; and Salchinger, B. (2015)Development and Evaluation of a web-based Application for Digital Findings and Documentation in Physiotherapy Education. In: Health Informatics meets eHealth. IOS Press. Vienna, Austria, p. 182–189.